Drew Messinger-Michaels
Sound Design: SFX. UI/UX. Foley. Field Recordings. Ambience.
Music: Composition. Performance. Recording. production.
Writing: Scenarios. In-Game Text. Dialogue. Rules Editing.
ADD ASTRA
A math game about racing, and a racing game about math, developed by Coincidence.
Music: Composition, Performance, Recording, Mixing, and Mastering, with Emerson Boatwright.
Sound Design: Sound effects (including UI Sounds and From-Scratch Foley).
Writing: Dialogue, Backstory, and In-Game Codex.
CHEMISTRY SET
A chill two-player card game about building mollecules, developed by Coincidence.
Writing: Rules Editing and a Vibes Pass on All Text.
You can read the full game rules online.
Everybody's Talking At Once
A longform interview podcast where we talk about everything by talking about games.
THEME MUSIC: Composition, Performance, recording, mixing, and mastering.
WRITING: Scripts for essay-style episodes, and research for interviews.
PRODUCTION: Hosting, Recording, Editing, Mixing, and Mastering.
Dice Punks
An actual play podcast celebrating less well-known TTRPG systems and their spirit of rebellion.
THEME MUSIC: Composition, Performance, recording, mixing, and mastering.
WRITING: Intros and world-building for sessions as a GM and as a player.
"Midnight March for Haunted Things" made with Robin Graves.
"Augment or Die" made with Emerson Boatwright.
EULER'S NUMBER / YOUR FIRST NIGHT AT CLUB XENON / MEMORIES IN ASH
Tracks for An annual album series raising money for Able Gamers.
Music: Writing, Arranging, Performance, Recording, and Mixing.
"Memories in Ash" made with Emerson Boatwright.
WHEN THIS ENDS
A self-produced LP of 10 original songs (or a song cycle, if you're into that kind of thing).
Music: Songwriting, Arranging, Performance (Vocals, Guitar, bass, Drums), Recording, and Mixing.
Made with Lucio Valentino, Mary Joanne Spotswood, and Jalipaz Nelson.
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Let's make it even better.